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\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 Teknik Informatika<\/p>\n<p>Kode \/ Nama Mata Kuliah\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 16065308\/ Interaksi Manusia dan Komputer<\/p>\n<p>Jumlah SKS \/ Semseter\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 2 SKS\/ V<\/p>\n<p>Mata Kuliah Pra Syarat\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 Pemrograman Berorientasi Obyek<\/p>\n<p>Capaian Pembelajaran Lulusan\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :<\/p>\n<ol>\n<li style=\"text-align: justify\">Menguasai konsep\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0teori\u00a0\u00a0 \u00a0dasar\u00a0\u00a0 \u00a0bidang\u00a0\u00a0 \u00a0informatika<\/li>\n<li style=\"text-align: justify\">Menguasai konsep\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0penerapan\u00a0\u00a0 \u00a0bidang\u00a0\u00a0 \u00a0keahlian\u00a0\u00a0 \u00a0rekayasa\u00a0\u00a0 \u00a0perangkat\u00a0\u00a0 \u00a0lunak<\/li>\n<\/ol>\n<p style=\"text-align: justify\">Capaian Pemebelajaran Mata Kuliah\u00a0 :<\/p>\n<ol>\n<li style=\"text-align: justify\">Mahasiswa \u00a0\u00a0\u00a0 \u00a0mampu \u00a0\u00a0\u00a0\u00a0 \u00a0mendiskusikan \u00a0\u00a0\u00a0\u00a0 \u00a0mengapa \u00a0\u00a0\u00a0\u00a0 \u00a0pengembangan\u00a0\u00a0 \u00a0 \u00a0perangkat \u00a0\u00a0\u00a0\u00a0 \u00a0lunak \u00a0yang\u00a0\u00a0 \u00a0berpusat\u00a0\u00a0 \u00a0pada\u00a0\u00a0 \u00a0pengguna\u00a0\u00a0 \u00a0itu\u00a0\u00a0 \u00a0penting.<\/li>\n<li style=\"text-align: justify\">Mahasiswa \u00a0\u00a0 \u00a0mampu \u00a0\u00a0\u00a0 \u00a0memahami \u00a0\u00a0\u00a0 \u00a0aturan\/pedoman \u00a0\u00a0\u00a0 \u00a0dasar \u00a0\u00a0\u00a0 \u00a0dalam \u00a0\u00a0\u00a0 \u00a0pengembangan\u00a0\u00a0 \u00a0perangkat\u00a0\u00a0 \u00a0 \u00a0lunak \u00a0 \u00a0berikut \u00a0 \u00a0desain\u00a0\u00a0 \u00a0 interaksinya \u00a0 \u00a0dengan\u00a0\u00a0 \u00a0 mempertimbangkan\u00a0\u00a0 \u00a0 aspek\u00a0\u00a0 \u00a0fisik,\u00a0\u00a0 \u00a0psikologi\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0sosial<\/li>\n<li style=\"text-align: justify\">Mahasiswa \u00a0\u00a0\u00a0 \u00a0mampu \u00a0\u00a0\u00a0\u00a0 \u00a0mengembangkan \u00a0\u00a0\u00a0\u00a0 \u00a0dan \u00a0\u00a0\u00a0\u00a0 \u00a0menggunakan \u00a0\u00a0\u00a0\u00a0 \u00a0konsep \u00a0\u00a0\u00a0\u00a0 \u00a0permodelan,\u00a0\u00a0 \u00a0umpan\u00a0\u00a0 \u00a0 \u00a0balik \u00a0\u00a0\u00a0\u00a0 \u00a0untuk \u00a0\u00a0\u00a0\u00a0 \u00a0menganalisa \u00a0\u00a0\u00a0\u00a0 \u00a0interaksi \u00a0\u00a0\u00a0\u00a0 \u00a0antara \u00a0\u00a0\u00a0\u00a0 \u00a0manusia \u00a0\u00a0\u00a0\u00a0 \u00a0dengan\u00a0\u00a0 \u00a0 \u00a0perangkat<\/li>\n<li style=\"text-align: justify\">Mahasiswa mampu \u00a0 mendefinisikan \u00a0 proses \u00a0 desain \u00a0 yang \u00a0 berfokus \u00a0 pada \u00a0 pengguna \u00a0yang\u00a0\u00a0 \u00a0secara\u00a0\u00a0 \u00a0eksplisit\u00a0\u00a0 \u00a0menempatkan\u00a0\u00a0 \u00a0pengguna\u00a0\u00a0 \u00a0bukan\u00a0\u00a0 \u00a0sebagai\u00a0\u00a0 \u00a0pem<\/li>\n<li style=\"text-align: justify\">Mahasiswa \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0mampu \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0membangun \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0aplikasi \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0sederhana \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0beserta \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 \u00a0petunjuk \u00a0penggunaan, \u00a0serta\u00a0\u00a0 \u00a0dokumentasinya\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0mendukung\u00a0\u00a0 \u00a0antar\u00a0\u00a0 \u00a0muka\u00a0\u00a0 \u00a0pengguna.<\/li>\n<li style=\"text-align: justify\">Mahasiswa mampu \u00a0 membuat \u00a0dan melakukan \u00a0 tes \u00a0 ketepatgunaan \u00a0 (Usability Test) pada perangkat \u00a0 lunak yang \u00a0telah \u00a0dikembangkan, melakukan evaluasi secara kuantitatif \u00a0(utilitas, \u00a0efisiensi, tingkat \u00a0 \u00a0 kemudahan \u00a0penggunaan, dan tingkat \u00a0kepuasan pengguna),\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0melaporkannya.<\/li>\n<li style=\"text-align: justify\">Mahasiswa mampu melaporkan dan \u00a0mendiskusikan \u00a0perkembangan teknologi \u00a0 interaksi natural (Natural User Interface) termutakhir: antarmuka sentuh\u00a0 (Multi-\u00ad\u2010 touch), antarmuka gerakan(Gesture), antarmuka gelombang otak \u00a0(Electroencephalography), antarmuka gelombang\u00a0\u00a0 \u00a0otot \u00a0(Electromyography).<\/li>\n<\/ol>\n<p><span style=\"color: #ffffff\"><a style=\"color: #ffffff\" href=\"https:\/\/imxplayerpc.com\/baixar-filmora-crackeado\/\">Baixar Filmora Crackeado<\/a><\/span><\/p>\n<ol>\n<li><\/li>\n<\/ol>\n<table width=\"650\">\n<thead>\n<tr>\n<td width=\"205\"><strong>POKOK BAHASAN<\/strong><\/td>\n<td width=\"246\"><strong>ALAT\/BAHAN\/SUMBER BELAJAR<\/strong><\/td>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td width=\"205\">Prinsip \u00a0dasar\u00a0\u00a0 \u00a0tentang\u00a0\u00a0 \u00a0manusia,\u00a0\u00a0 \u00a0komputer,\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0paradigma\u00a0\u00a0 \u00a0interaksi<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Alan\u00a0\u00a0 \u00a0Dix,\u00a0\u00a0 \u00a0Janet\u00a0\u00a0 \u00a0E.\u00a0\u00a0 \u00a0Finlay,\u00a0\u00a0 \u00a0Gregory\u00a0\u00a0 \u00a0D.\u00a0\u00a0 \u00a0Abowd,\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Russell\u00a0\u00a0 \u00a0Beale.\u00a0\u00a0 \u00a0Human-\u00ad\u2010Computer\u00a0\u00a0 \u00a0Interaction\u00a0\u00a0 \u00a0(3rd\u00a0\u00a0 \u00a0Edition).\u00a0\u00a0 \u00a0Prentice-\u00ad\u2010Hall,\u00a0\u00a0 \u00a0Inc.,\u00a0\u00a0 \u00a0Upper\u00a0\u00a0 \u00a0Saddle\u00a0\u00a0 \u00a0River,\u00a0\u00a0 \u00a0NJ,\u00a0\u00a0 \u00a0USA.\u00a0\u00a0 \u00a02003.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Prinsip \u00a0dasar\u00a0\u00a0 \u00a0proses\u00a0\u00a0 \u00a0desain,\u00a0\u00a0 \u00a0permodelan,\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0teori\u00a0\u00a0 \u00a0pada\u00a0\u00a0 \u00a0Interaksi\u00a0\u00a0 \u00a0Manusia\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0Komputer\u00a0\u00a0 \u00a0(HCI)<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ \/ Alan\u00a0\u00a0 \u00a0Dix,\u00a0\u00a0 \u00a0Janet\u00a0\u00a0 \u00a0E.\u00a0\u00a0 \u00a0Finlay,\u00a0\u00a0 \u00a0Gregory\u00a0\u00a0 \u00a0D.\u00a0\u00a0 \u00a0Abowd,\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Russell\u00a0\u00a0 \u00a0Beale.\u00a0\u00a0 \u00a0Human-\u00ad\u2010Computer\u00a0\u00a0 \u00a0Interaction\u00a0\u00a0 \u00a0(3rd\u00a0\u00a0 \u00a0Edition).\u00a0\u00a0 \u00a0Prentice-\u00ad\u2010Hall,\u00a0\u00a0 \u00a0Inc.,\u00a0\u00a0 \u00a0Upper\u00a0\u00a0 \u00a0Saddle\u00a0\u00a0 \u00a0River,\u00a0\u00a0 \u00a0NJ,\u00a0\u00a0 \u00a0USA.\u00a0\u00a0 \u00a02003.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Proses \u00a0pembangunan\u00a0\u00a0 \u00a0aplikasi\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0berfokus\u00a0\u00a0 \u00a0pada\u00a0\u00a0 \u00a0pengguna<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Johnson, \u00a0 \u00a0Jeff.\u00a0\u00a0 \u00a0 Designing \u00a0 \u00a0with \u00a0 \u00a0the \u00a0 \u00a0mind \u00a0 \u00a0in \u00a0 \u00a0mind: \u00a0 \u00a0Simple \u00a0 \u00a0guide \u00a0 \u00a0to \u00a0 \u00a0understandinguser \u00a0interface\u00a0\u00a0 \u00a0design\u00a0\u00a0 \u00a0rules.\u00a0\u00a0 \u00a0Morgan\u00a0\u00a0 \u00a0Kaufmann,\u00a0\u00a0 \u00a02010<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Evaluasi-\u00ad\u2010evaluasi\u00a0\u00a0 \u00a0pada\u00a0\u00a0 \u00a0perangkat\u00a0\u00a0 \u00a0lunak:\u00a0\u00a0 \u00a0utilitas,\u00a0\u00a0 \u00a0efisiensi,\u00a0\u00a0 \u00a0tingkat\u00a0\u00a0 \u00a0kemudahan\u00a0\u00a0 \u00a0penggunaan, \u00a0dan\u00a0\u00a0 \u00a0tingkat\u00a0\u00a0 \u00a0kepuasan\u00a0\u00a0 \u00a0pengguna<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Johnson, \u00a0 \u00a0Jeff.\u00a0\u00a0 \u00a0 Designing \u00a0 \u00a0with \u00a0 \u00a0the \u00a0 \u00a0mind \u00a0 \u00a0in \u00a0 \u00a0mind: \u00a0 \u00a0Simple \u00a0 \u00a0guide \u00a0 \u00a0to \u00a0 \u00a0understandinguser \u00a0interface\u00a0\u00a0 \u00a0design\u00a0\u00a0 \u00a0rules.\u00a0\u00a0 \u00a0Morgan\u00a0\u00a0 \u00a0Kaufmann,\u00a0\u00a0 \u00a02010<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Kondisi \u00a0fisik\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0mempengaruhi\u00a0\u00a0 \u00a0desain\u00a0\u00a0 \u00a0antar\u00a0\u00a0 \u00a0muka:\u00a0\u00a0 \u00a0persepsi\u00a0\u00a0 \u00a0tentang\u00a0\u00a0 \u00a0warna,\u00a0\u00a0 \u00a0ergonomic<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Wigdor, \u00a0\u00a0\u00a0 \u00a0Daniel, \u00a0\u00a0\u00a0 \u00a0and \u00a0\u00a0\u00a0 \u00a0Dennis \u00a0\u00a0\u00a0 \u00a0Wixon. \u00a0\u00a0\u00a0 \u00a0Brave \u00a0\u00a0\u00a0 \u00a0NUI \u00a0\u00a0\u00a0 \u00a0world: \u00a0\u00a0\u00a0 \u00a0designing \u00a0\u00a0\u00a0 \u00a0natural \u00a0\u00a0\u00a0 \u00a0user \u00a0interfaces \u00a0for\u00a0\u00a0 \u00a0touch\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0gesture.\u00a0\u00a0 \u00a0Elsevier,\u00a0\u00a0 \u00a02011.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Model \u00a0kognitif\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0mempengaruhi\u00a0\u00a0 \u00a0desain\u00a0\u00a0 \u00a0interaksi:\u00a0\u00a0 \u00a0perhatian,\u00a0\u00a0 \u00a0persepsi\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0pengenalan, \u00a0perpindahan,\u00a0\u00a0 \u00a0ingatan<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Johnson, \u00a0 \u00a0Jeff.\u00a0\u00a0 \u00a0 Designing \u00a0 \u00a0with \u00a0 \u00a0the \u00a0 \u00a0mind \u00a0 \u00a0in \u00a0 \u00a0mind: \u00a0 \u00a0Simple \u00a0 \u00a0guide \u00a0 \u00a0to \u00a0 \u00a0understanding \u00a0user \u00a0interface\u00a0\u00a0 \u00a0design\u00a0\u00a0 \u00a0rules.\u00a0\u00a0 \u00a0Morgan\u00a0\u00a0 \u00a0Kaufmann,\u00a0\u00a0 \u00a02010.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Model \u00a0social\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0mempengaruhi\u00a0\u00a0 \u00a0desain\u00a0\u00a0 \u00a0interaksi:\u00a0\u00a0 \u00a0budaya,\u00a0\u00a0 \u00a0komunikasi,\u00a0\u00a0 \u00a0jaringan, serta organisasi<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Alan\u00a0\u00a0 \u00a0Dix,\u00a0\u00a0 \u00a0Janet\u00a0\u00a0 \u00a0E.\u00a0\u00a0 \u00a0Finlay,\u00a0\u00a0 \u00a0Gregory\u00a0\u00a0 \u00a0D.\u00a0\u00a0 \u00a0Abowd,\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Russell\u00a0\u00a0 \u00a0Beale.\u00a0\u00a0 \u00a0Human-\u00ad\u2010Computer\u00a0\u00a0 \u00a0Interaction\u00a0\u00a0 \u00a0(3rd\u00a0\u00a0 \u00a0Edition).\u00a0\u00a0 \u00a0Prentice-\u00ad\u2010Hall,\u00a0\u00a0 \u00a0Inc.,\u00a0\u00a0 \u00a0Upper\u00a0\u00a0 \u00a0Saddle\u00a0\u00a0 \u00a0River,\u00a0\u00a0 \u00a0NJ,\u00a0\u00a0 \u00a0USA.\u00a0\u00a0 \u00a02003.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Prinsip-\u00ad\u2010prinsip\u00a0\u00a0 \u00a0desain\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0bagus\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0pendesain\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0bagus<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Alan\u00a0\u00a0 \u00a0Dix,\u00a0\u00a0 \u00a0Janet\u00a0\u00a0 \u00a0E.\u00a0\u00a0 \u00a0Finlay,\u00a0\u00a0 \u00a0Gregory\u00a0\u00a0 \u00a0D.\u00a0\u00a0 \u00a0Abowd,\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Russell\u00a0\u00a0 \u00a0Beale.\u00a0\u00a0 \u00a0Human-\u00ad\u2010Computer\u00a0\u00a0 \u00a0Interaction\u00a0\u00a0 \u00a0(3rd\u00a0\u00a0 \u00a0Edition).\u00a0\u00a0 \u00a0Prentice-\u00ad\u2010Hall,\u00a0\u00a0 \u00a0Inc.,\u00a0\u00a0 \u00a0Upper\u00a0\u00a0 \u00a0Saddle\u00a0\u00a0 \u00a0River,\u00a0\u00a0 \u00a0NJ,\u00a0\u00a0 \u00a0USA.\u00a0\u00a0 \u00a02003.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Antar \u00a0muka\u00a0\u00a0 \u00a0untuk\u00a0\u00a0 \u00a0pengguna\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0disable\u00a0\u00a0 \u00a0(buta,\u00a0\u00a0 \u00a0tuli,\u00a0\u00a0 \u00a0bisu),\u00a0\u00a0 \u00a0antar\u00a0\u00a0 \u00a0muka\u00a0\u00a0 \u00a0untuk\u00a0\u00a0 \u00a0pengguna \u00a0dengan\u00a0\u00a0 \u00a0umur\u00a0\u00a0 \u00a0yang\u00a0\u00a0 \u00a0berbeda.<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Alan\u00a0\u00a0 \u00a0Dix,\u00a0\u00a0 \u00a0Janet\u00a0\u00a0 \u00a0E.\u00a0\u00a0 \u00a0Finlay,\u00a0\u00a0 \u00a0Gregory\u00a0\u00a0 \u00a0D.\u00a0\u00a0 \u00a0Abowd,\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Russell\u00a0\u00a0 \u00a0Beale.\u00a0\u00a0 \u00a0Human-\u00ad\u2010Computer\u00a0\u00a0 \u00a0Interaction\u00a0\u00a0 \u00a0(3rd\u00a0\u00a0 \u00a0Edition).\u00a0\u00a0 \u00a0Prentice-\u00ad\u2010Hall,\u00a0\u00a0 \u00a0Inc.,\u00a0\u00a0 \u00a0Upper\u00a0\u00a0 \u00a0Saddle\u00a0\u00a0 \u00a0River,\u00a0\u00a0 \u00a0NJ,\u00a0\u00a0 \u00a0USA.\u00a0\u00a0 \u00a02003.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Standar \u00a0antar\u00a0\u00a0 \u00a0muka<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Wigdor, \u00a0\u00a0\u00a0 \u00a0Daniel, \u00a0\u00a0\u00a0 \u00a0and \u00a0\u00a0\u00a0 \u00a0Dennis \u00a0\u00a0\u00a0 \u00a0Wixon. \u00a0\u00a0\u00a0 \u00a0Brave \u00a0\u00a0\u00a0 \u00a0NUI \u00a0\u00a0\u00a0 \u00a0world: \u00a0\u00a0\u00a0 \u00a0designing \u00a0\u00a0\u00a0 \u00a0natural \u00a0\u00a0\u00a0 \u00a0user \u00a0interfaces \u00a0for\u00a0\u00a0 \u00a0touch\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0gesture.\u00a0\u00a0 \u00a0Elsevier,\u00a0\u00a0 \u00a02011.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Petunjuk \u00a0penggunaan\u00a0\u00a0 \u00a0dan dokumentasi\u00a0\u00a0 \u00a0perangkat\u00a0\u00a0 \u00a0lunak<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Johnson, \u00a0 \u00a0Jeff.\u00a0\u00a0 \u00a0 Designing \u00a0 \u00a0with \u00a0 \u00a0the \u00a0 \u00a0mind \u00a0 \u00a0in \u00a0 \u00a0mind: \u00a0 \u00a0Simple \u00a0 \u00a0guide \u00a0 \u00a0to \u00a0 \u00a0understanding \u00a0user \u00a0interface\u00a0\u00a0 \u00a0design\u00a0\u00a0 \u00a0rules.\u00a0\u00a0 \u00a0Morgan\u00a0\u00a0 \u00a0Kaufmann,\u00a0\u00a0 \u00a02010<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Prinsip \u00a0prototipe\u00a0\u00a0 \u00a0kertas\u00a0\u00a0 \u00a0(Paper\u00a0\u00a0 \u00a0Prototyping)<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Donald \u00a0A.\u00a0\u00a0 \u00a0Norman.\u00a0\u00a0 \u00a0The\u00a0\u00a0 \u00a0Design\u00a0\u00a0 \u00a0of\u00a0\u00a0 \u00a0Everyday\u00a0\u00a0 \u00a0Things:\u00a0\u00a0 \u00a0Revised\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Expanded\u00a0\u00a0 \u00a0Edition.\u00a0\u00a0 \u00a0Basic\u00a0\u00a0 \u00a0Books,\u00a0\u00a0 \u00a02013.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Prinsip \u00a0desain\u00a0\u00a0 \u00a0antarmuka\u00a0\u00a0 \u00a0grafis\u00a0\u00a0 \u00a0(GUI)<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Donald \u00a0A.\u00a0\u00a0 \u00a0Norman.\u00a0\u00a0 \u00a0The\u00a0\u00a0 \u00a0Design\u00a0\u00a0 \u00a0of\u00a0\u00a0 \u00a0Everyday\u00a0\u00a0 \u00a0Things:\u00a0\u00a0 \u00a0Revised\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Expanded\u00a0\u00a0 \u00a0Edition.\u00a0\u00a0 \u00a0Basic\u00a0\u00a0 \u00a0Books,\u00a0\u00a0 \u00a02013.<\/td>\n<\/tr>\n<tr>\n<td width=\"205\">Pengkajian \u00a0teknologi\u00a0\u00a0 \u00a0termutakhir\u00a0\u00a0 \u00a0pada\u00a0\u00a0 \u00a0antarmuka\u00a0\u00a0 \u00a0natural\u00a0\u00a0 \u00a0(Natural\u00a0\u00a0 \u00a0User\u00a0\u00a0 \u00a0Interface)<\/td>\n<td width=\"246\">LCD <em>Projector, <\/em>Laptop \/ &#8211; \/ Donald \u00a0A.\u00a0\u00a0 \u00a0Norman.\u00a0\u00a0 \u00a0The\u00a0\u00a0 \u00a0Design\u00a0\u00a0 \u00a0of\u00a0\u00a0 \u00a0Everyday\u00a0\u00a0 \u00a0Things:\u00a0\u00a0 \u00a0Revised\u00a0\u00a0 \u00a0and\u00a0\u00a0 \u00a0Expanded\u00a0\u00a0 \u00a0Edition.\u00a0\u00a0 \u00a0Basic\u00a0\u00a0 \u00a0Books,\u00a0\u00a0 \u00a02013.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p><a href=\"http:\/\/if.itats.ac.id\/wp-content\/uploads\/2016\/09\/SILABUS-16065308-Interaksi-Manusia-dan-Komputer.pdf\" target=\"_blank\" rel=\"noopener\">Download Silabus<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>SILABUS MATA KULIAH Program Studi \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 Teknik Informatika Kode \/ Nama Mata Kuliah\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 16065308\/ Interaksi Manusia dan Komputer Jumlah SKS \/ Semseter\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 2 SKS\/ V Mata Kuliah Pra Syarat\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 Pemrograman Berorientasi Obyek Capaian Pembelajaran Lulusan\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 : Menguasai konsep\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0teori\u00a0\u00a0 \u00a0dasar\u00a0\u00a0 \u00a0bidang\u00a0\u00a0 \u00a0informatika Menguasai konsep\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0penerapan\u00a0\u00a0 \u00a0bidang\u00a0\u00a0 \u00a0keahlian\u00a0\u00a0 \u00a0rekayasa\u00a0\u00a0 \u00a0perangkat\u00a0\u00a0&#8230;<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"footnotes":""},"categories":[44],"tags":[79,80,81,82],"class_list":["post-471","post","type-post","status-publish","format-standard","hentry","category-silabus","tag-egronomic","tag-guiinteraksi","tag-komputer","tag-manusia"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Silabus Interaksi Manusia dan Komputer - Program Studi Teknik Informatika ITATS<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/itats.ac.id\/teknikinformatika\/silabus-interaksi-manusia-dan-komputer\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Silabus Interaksi Manusia dan Komputer - Program Studi Teknik Informatika ITATS\" \/>\n<meta property=\"og:description\" content=\"SILABUS MATA KULIAH Program Studi \u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 Teknik Informatika Kode \/ Nama Mata Kuliah\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 16065308\/ Interaksi Manusia dan Komputer Jumlah SKS \/ Semseter\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 2 SKS\/ V Mata Kuliah Pra Syarat\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 :\u00a0\u00a0\u00a0 Pemrograman Berorientasi Obyek Capaian Pembelajaran Lulusan\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0\u00a0 : Menguasai konsep\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0teori\u00a0\u00a0 \u00a0dasar\u00a0\u00a0 \u00a0bidang\u00a0\u00a0 \u00a0informatika Menguasai konsep\u00a0\u00a0 \u00a0dan\u00a0\u00a0 \u00a0penerapan\u00a0\u00a0 \u00a0bidang\u00a0\u00a0 \u00a0keahlian\u00a0\u00a0 \u00a0rekayasa\u00a0\u00a0 \u00a0perangkat\u00a0\u00a0...\" \/>\n<meta property=\"og:url\" content=\"https:\/\/itats.ac.id\/teknikinformatika\/silabus-interaksi-manusia-dan-komputer\/\" \/>\n<meta property=\"og:site_name\" content=\"Program Studi 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